Scene views and simulation texts

You can edit a scene in two places. The scene view opens right on the canvas when you click a scene, for quick changes to the text and choices. The scene content window shows everything about the scene: the main text, reply choices, message, emotion, score, color and more.

Scene view (on the canvas)

Click a scene on the canvas. You can type what the character says and edit the reply choices right there. The icons on the left of the scene let you open the scene content, change the character and background, add comments and delete the scene.

Scene view on the canvas with the menu button highlighted

Scene #1 open on the canvas. On the left of the scene is a column of icons; the top one, the menu button (three lines), is highlighted. It opens the scene content window.

Scene content window

Click the menu button (three lines) next to a scene to open its content window.

Scene content window with Main text, Reply choices and Message highlighted

The content window of scene #1. On the left: Main text with a formatting toolbar, Reply choices (one choice, Start, linked to scene #7) with Add a choice, and Message (no message yet, with an Edit link). On the right: Character emotion, Scene score, Color, and the actions Play this scene, Convert to a free text scene, This is first scene and Delete.

  • Main text — what the character says. You can format it with bold, italic, bulleted and numbered lists. It saves automatically. If you leave it empty, you'll see the warning "What does the character say?".

  • Reply choices — what the learner can answer. Choices are plain text. Click Add a choice to add one, and click Save or Cancel after editing. To link a choice to a scene, drag the blue scene number or the chain-link icon next to it. A scene with no choices ends the simulation.

  • Message — a short text the learner sees before the scene loads, for example feedback on the choice they just made. It isn't said by the character. Click Edit to add it, then Save. Tick Show score with message to also show the learner their current score. If there is no message, nothing extra is shown.

Translate simulation and player texts

To translate a simulation, click the Translate icon (globe) in the editor's left bar:

  • Simulation texts: on the This scenario tab, click Download XLSX file. Type your translations in the empty column of the Excel file, then click Upload XLSX file and Apply translation.

Translate panel, This scenario tab, with the Download and Upload XLSX buttons highlighted

The Translate panel, opened with the globe icon in the left bar (highlighted). The This scenario tab is selected and highlighted. It explains that the Excel file has one column with all your simulation texts and an empty column for the new language. The Download XLSX file and Upload XLSX file buttons are highlighted.

  • Player texts: on the Player interface tab, you can translate or rename every label the learner sees in the player: emotion names, the continue button, "Your current score", loading messages, video and voice-over prompts and more. Type the new text next to each label.

Translate panel, Player interface tab, with a list of player labels

The Player interface tab of the Translate panel (highlighted). Each row shows a player label on the left, such as Happy, Normal, continue, Your current score or Proceed with video autoplay, and a field on the right to type its translation or new wording.

For details, see Translating your simulation.

See also

Creating your first sim and getting to know the simulation canvas
Emotion and characters