In a team-based Class, learners join teams (or tables) and compete as a team as well as on their own. This is useful for workshops and group training. You turn teams on with Enable teams & tables in the Class settings. Teams are available on every plan.
Turn on teams
When you create or edit a Class, find Optional settings.
Tick Enable teams & tables.
Save the Class.
The Optional settings of a Class. The option Enable teams & tables ("Your learners will have to choose their table / team when joining the class.") is highlighted. The other options are Add facilitators, Lock/Unlock activities and Send welcome email.
Note: you can turn this option on or off only until the first learner joins or a team assignment is added. After that, it can't be changed.
How learners join a team
When a learner joins the Class, they see Choose your table / team and pick a team from the list.
The teams are fixed: Team A to Team Z. You can't name them yourself. Team members can add their own name for the team; it is shown next to the letter.
A learner can't switch to another team later. You and the facilitators can't move learners between teams either.
If a learner chooses the wrong team, you or a facilitator can remove the learner from the Class. The learner and their results in this Class are removed. The learner can then join the Class again and choose the right team.
The page a learner sees when joining the team-based Class "Team Spirit": "Choose your table / team". Highlighted: the Team / Table list (Team A is selected) and the Done button.
Make an activity a team assignment
New activities are individual. To make one a team assignment:
On the Class dashboard, click the menu icon (three lines) next to the activity.
Click MAKE TEAM ASSIGNMENT.
Under each activity you see its type: INDIVIDUAL or TEAM ASSIGNMENT.
The Class dashboard of "Team Spirit". The menu of the activity "ID Control: Person Assessment [demo]" is open with LOCK, MAKE TEAM ASSIGNMENT (highlighted), EDIT, REMOVE and EDIT SIMULATION. Also highlighted: the label INDIVIDUAL under this activity and the label TEAM ASSIGNMENT under the activity "Choose a Different Ending".
Note: you can change the type of an activity (individual or team) only before anyone plays it. After the first learner plays it, the type can't be changed.
How team points work
Individual activities score the learner and the team. Each team gets the average score of its members for that activity. Members who haven't played it count as zero.
Team assignments score only the team, not the learner.
In a team assignment, once a teammate has played it for the team, other members may not be able to play it.
Follow the teams
Open the Class dashboard.
Click the Teams icon (people) in the Class header.
You see all teams with their members, which activities each team has completed, and the team score. To download this table, click EXPORT TO EXCEL.
The Teams page of the Class "Team Spirit": "Teams (6)" with EXPORT TO EXCEL and Quick search. Each row shows the rank, the team (for example Team C: Diana Prince, Bruce Wayne), a circle for each of the 7 activities (a green tick means completed; a green number is the score of a team assignment) and the SCORE: Team C 98, Team A 86, Team B 76, Team O 55, Team D 40, Team L 30.
Facilitators can view teams and reset a team's progress. Teams can't be deleted.
What learners see
In a team-based Class, learners see their team next to their name. The Leaders tab shows Top Learners and Top Teams.
The Leaders tab in the learner view of "Team Spirit" for Clark Kent (Team A). Top Learners: Diana Prince 95, Peter Parker 88, Bruce Wayne 80, and Clark Kent (You) in 5th place with 70. Top Teams: Team C (Diana Prince, Bruce Wayne) 98, Team A (Clark Kent, Peter Parker) 86, Team B (Tony Stark) 76. Each row shows progress and completed activities, for example 3/4.
The Stats tab shows the team's points and the learner's own points, the team assignments and the completed assignments.
The Stats tab in the learner view. Team: 86 points after 2 activities. Individual: 70 points after 1 activity, with nearby learners (Bruce Wayne +10, Tony Stark +6, Clark Kent 70 in 5th place). Team assignments: "ID Control: Person Assessment [demo]" 36 and "Showing up on time" 50. Completed assignments: "ID Control: Person Assessment [demo]" 70.