Translating your simulation

To translate a simulation, download all its texts as an Excel file, type the translations, and upload the file back. BranchTrack replaces every text with its translation in one go. You can also translate the texts of the player itself, such as buttons and emotion names.

Tip: to keep the original language too, Duplicate the simulation first (Simulations page → More actions → Duplicate) and translate the copy.

Translate the simulation texts

  1. In the editor, click the Translate icon (globe) in the left bar. The This scenario tab opens.

  2. Click Download XLSX file and save the file.

  3. Open the file in Excel, Google Sheets, Apple Numbers or another spreadsheet app.

  4. On the Scenario sheet, type the translation of each text in the empty column. This includes every scene, choice and message, and the simulation title.

  5. Save the file in XLSX format.

  6. Back in the Translate panel, click Upload XLSX file and choose your file.

  7. Click Apply translation. Empty lines are skipped and keep their original text.

Translate panel, This scenario tab, with the Download and Upload XLSX buttons highlighted

The Translate panel, opened with the globe icon in the left bar (highlighted). The This scenario tab is selected and highlighted. It explains that the Excel file has one column with all your texts and an empty column for the new language. The Download XLSX file and Upload XLSX file buttons are highlighted.

If you see a warning

Before applying, BranchTrack checks your file. You may see:

  • "Scenario IDs don't match!" — the file was downloaded from a different simulation, for example from the original before you duplicated it.

  • "Unknown text elements found!" — the file has texts that are no longer in the simulation, for example because you deleted scenes while the file was being translated. These extra texts are ignored.

If you are sure the file is right, click Proceed at my own risk (it appears in place of Apply translation).

Translate the player texts

Player texts are the words learners see around your content: emotion names, "continue", "Your current score", loading messages, video and rating prompts and more. You can change them in two ways:

  • In the Excel file: every downloaded file has a separate Interface sheet with all the player texts. Type the translations in the empty column, together with the Scenario sheet, and upload the file as usual.

  • In the editor: on the Player interface tab of the Translate panel, type the new text next to each label.

Translate panel, Player interface tab, with a list of player labels

The Player interface tab of the Translate panel (highlighted). Each row shows a player label on the left, such as Happy, Normal, continue, Your current score or Proceed with video autoplay, and a field on the right to type its translation or new wording.

Did you know? You can also use this to "translate" from English to English — a quick way to change a word or phrase across a whole simulation.

See also

Ratings & Feedback
Voiceover